#pragma once
#include "MyUnit.hpp"

class RangedSquad;

class RangedUnit : public MyUnit {
	RangedSquad *m_rangedSquad;
public:
	RangedUnit(
		BWAPI::Unit* unit
	);
	void setBackPointer(RangedSquad *rangedSquad) { m_rangedSquad = rangedSquad; }
};

